
The second of our two Bullfrog games this month is Populous: The Beginning, which takes the Star Wars route of being the prequel to its predecessors, despite being the third in the series. There is not exactly a ton of units in the game, but there is so much personality here that it does not affect the fun facto of Populus the Beginning. When they change and become a certain type of unit, they can no longer build stuff so that is something to consider if you only have a few followers at the start. For example, you put a follower in the barracks, they will become a warrior. You do this by putting them in the right place. If you want to have followers become fighters or priests for example you have to make it happen. Wood is very plentiful in the game so you do not have to worry about that. The standard “followers” will gather stuff and build what you want them to. This ranges from building things to fighting and even recruiting. Once you have followers, you can then start to get them to do stuff for you. You play as a shaman and need to get people to follow you. The gameplay is very much that of a real time strategy game. Playing as “god” in the other games was great, but I for one feel that the change in direction here was the right way to go, and trying to become a god is more interesting and the premise of Populus the Beginning is one that I really do like. As you would expect from a game from Bullfrog Studios, Populus the Beginning has a real tongue in cheek style of humor and it is great. This time around instead of playing as a god, you play as a Shaman and you are trying to become a god.
